After Miao Diary finished, there were three parties who wanted to recruit me for their own long-term projects, all visual novels. The friend (who still wishes not to be named) who had asked me to do the Ravnica: City of Guilds project wanted to expand it into a full visual novel. Samukun, of Sunrider’s Landing, had openly invited me to illustrate his visual novel that was a dating sim in a space opera setting. And let’s not forget Rocket’s standing offer from way back to join his team, which was also a visual novel about love in space.
After Hinano’s New York City Weeaboo Chronicles showed the blogsphere the proper pace at which to produce a visual novel at the amateur, low-budget level, and after I had learned to strike a balance between speed and quality with Miao Diary, I figured I had learned what I needed to be a useful contributor to someone’s visual novel. I did consider producing another comic of the same scale as Miao Diary, but decided against it because I felt that my coloring techniques needed more work.
The thing is, each of these projects would 1) require a commitment of at least 10 hours a week for over a year, and 2) pay me nothing. While I do have enough time on my hands, and I’m no closer to getting a job as an artist than I was when I lost my first and only art job, I would prefer to work on a project where I like the subject matter. And while I am a loyal Magic the Gathering player, I can’t imagine myself drawing characters like these for a whole year without getting paid for it. When I work for free I demand moeblobs, and that means no Magic.

No Magic for you.
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