Archive for the ‘Magic Cards’ Category
Color Pie is the term used to describe the limitations of the five colors of magic, both for game balance and flavor reasons. If every aspect of magic is baked into a pie, each color gets only a slice of that pie.
A color can’t do everything well. For example, Green, the color of plants, can easily erode an unnatural artifact, but has problems killing creatures outside of head-to-head combat. On the other side, Black, the color of death, can effortlessly snuff out the life force of most living things, but struggles to deal with artifacts.
A balance has to be struck between using more colors to cover up their individual limitations, and using less colors to make it more likely to have the right lands for your spells.
Official art by Chase Stone
I immediately snapped up 4 copies of Yisan, the Wanderer Bard when M15 came out. I built a deck where Yisan’s function is to search out a Satyr Wayfinder and fill the graveyard with creatures for Nemesis of Mortals and Undergrowth Scavenger. The other creatures in the deck are those that sacrifice themselves, like Renowned Weaver and Wall of Mulch.
The deck turned out not to be as strong as my current Standard deck, which is a G/W Aggro list with 4x Voice of Resurgence. In the death-filled world of today’s Standard I don’t think Yisan can be counted on to search out one creature, let alone two. This means Yisan isn’t getting to Verse 15, like, ever. Even in my imagination.
The current king of Magic The Gathering fan comics is Cardboard Crack. I don’t think any other Magic fan comic has three books published. A new strip is posted every day, and what it lacks in fancy drawing it makes up for with smart writing. (Whoever is drawing the comic actually does know how to draw – he/she just holds back most of the time, to save time.)
Will Lotus Cobra is Evil ever reach similar levels of success? It’s slower to update, isn’t as well written, and its humor is highly reliant on the audience getting obscure references.
So I’ll have to take things one step at a time. The first step is getting a book printed. That, at least, I’m sure I can do.
Anyway, these are the cobras of the week.
Oh hey, guess who’s back.
In addition to making all-new Lotus Cobra is Evil strips, I will also be revamping old strips at the rate of one per week to make them more printer friendly. The changes are:
1) Screentones. No longer merely solid black and white.
2) No official art. Any official Magic art will be redrawn by me.
3) Hand-lettering. All text is written by hand instead of using fonts.
4) High definition. The files posted on this site may be the same resolution as before, but the originals have 250% greater dimensions for sharp printing.
So check them out every Wednesday, starting now!
Sometimes it’s hard to find the Toho equivalent of a given Magic character. And sometimes there’s Karametra, God of Harvests.
“What would I give if I could live out of these waters?
What would I pay to spend a day warm on the sand?”
How about a $50 mythic deer?
While I did go 2-2 at Friday Night Magic with my HAIL HYDRA deck, and while I did actually live the dream (once) by hitting with a 64/64 Hydra, I owed my match wins as much to the absurd power of Voice of Resurgence.
The most obnoxious Kalonian Hydra deck I could think of for this summer’s Standard. Probably not worth taking to a Constructed GP, but the Magical Christmasland scenarios of this deck are without equal.
The objective is to stall the game until you can untap with Hydra, swing, and copy the doubling trigger with Resonator. While waiting for the Hydra to land, Strionic Resonator turns Elvish Visionary into a Mulldrifter, Borderland Ranger into a Power Ranger, and gives kicker to every spell you cast when Primeval Bounty is out.
To be fair, what will probably happen is that Hydra dies to Doom Blade and the whole plan goes up in flames. But I’m taking this to Friday Night Magic just to go 1 win / 3 losses and see the face of the “1″ guy.
Kids: This deck is expensive but you can easily swap out the money mythics with cheaper cards. See below in the comments.
Emmara Tandris, the champion of the Selesnya guild in Magic the Gathering, was originally slated to be the superstar card of the Dragon’s Maze expansion. During the set design and development, Emmara was supposed to have the extremely powerful ability to summon elementals that got stronger the more creatures you summoned, and official art of her was created with those elementals in the background.
But for some reason, there was a change of plans.
When the Dragon’s Maze expansion was released, the superstar elemental-summoning card was a glowing mythic deer called the Voice of Resurgence.
Voice of Resurgence is evil.
(Disclaimer: Despite the whole evil thing going on with green mythics, I own four copies each of Lotus Cobra, Primeval Titan, Vengevine, Voice of Resurgence, and Primeval Bounty.)