Archive for October, 2010

The return of Angel Beats

Monday, October 25th, 2010

So the five survivors of the first round of the Star City Games Talent Search in the Mixed Media category have been announced.

[Podcast] Deep Analysis
[Video] Very Poor Magic
[Art] Alterations
[Video] Magic Talk
[Comic] Angel Beats

Guess I wasn’t disqualified!

Yeah, that’s some pretty tough competition right there. The guy who painted over Masticore obviously has serious art skills, and covers a topic that is popular on forums but has never been featured on an article site. Very Poor Magic is not exactly poor, and has a great sense of humor similar to Evan Erwin’s Magic Show.

So now I’m expecting an email with details for my assignment for the next round. Got to get my homework out of the way quickly then. As for the comic, here it is.

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Comment #999 Award (6 hours)

Saturday, October 23rd, 2010

So after a few (dozen) runs of Subterranean Animism Stage 5 in practice mode, I tried for the 1CC again and game-overed to Utsuho. At least it seems like I can pass Orin with less trouble now.

Yeah, I’m still not done and I’m already running 70 more tries and 5 more hours than the last time I 1CC’d a Toho game. I need to play some Deathsmiles or something to remind myself that even SA is on the easy side as far as these curtain fire shooters go.

Also, I’ve continued working on this:

Yes, I know a professional would have it all colored and stuff in 6 hours, but at least it’s faster than the last time. Although arguably this is a simpler composition.

Please watch warmly, etc.

Shooting the moon

Tuesday, October 19th, 2010

Those of you who read MTG Color Pie, the blog that publishes Lotus Cobra is Evil, know that the administrator, Robby Rothe, is one of the 100 or so still in the running for the Wizards of the Coast Designer Search 2 – a contest whose winner gets an internship in Magic R&D.

As he has said, this is a dream job that he is putting forth his best effort to get, and this contest is something he has been preparing for ever since he was eliminated from the first one.

Game design is like drawing or writing: anyone can do it, and you may think you could do reasonably well at it, but once you try to get a job doing it, you realize just how viciously difficult it is.

I may have graduated from art school, and those who read my blog may think I can draw, but let me tell you what happened during some job interviews. Edit: these interviews happened at least four years ago, and I have gotten better since then, but the weaknesses that were discovered by my interviewers have not disappeared.

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May contain trace amounts of siscon

Sunday, October 10th, 2010

(I just realized I don’t have an “anime” category on this blog. How about that?)

As for Yosuga no Sora, the show is trash.

Okay, it’s nice, but it’s still trash.

There are four new J.C.Staff shows running this season: Youkai Maiden Zakuro, Milky Holmes, Bakuman, and Magical Index 2. I should have watched one of them instead.

But instead I watched this trashy show.

I am a frog, but I have learned things from the tanuki.

Let’s go over what we know about Yosuga no Sora from Erogamescape (SUPER OBVIOUSLY NOT SAFE FOR WORK).

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Fairy Wars – First Impressions

Sunday, October 3rd, 2010

So my copy of Fairy Wars arrived in the mail last Friday, and I had to play it. I didn’t have much time to give it because of homework, so I did a few runs on Easy Mode.

So far I’m loving the freezing mechanic, which balances out the higher bullet density. It also rewards memorization, because you learn the times when it’s best to freeze. On the other hand, I don’t see a Practice Mode, and the music so far is merely “good” instead of “freaking awesome”. Thanks to Makoto Hirasaka, the art looks a lot better though.