Archive for November, 2010

Muffin’s Danmaku Heroines (2)

Sunday, November 28th, 2010

For those who were disappointed by the Marisa and Reimu resemblance of Muffin’s Danmaku Heroines, maybe the Marisa and Satori version will be more to your liking.

Larger image here
Full image here (7MB Photoshop)

It looks like Muffin is being asked to make this game – by his mother and stepfather. I don’t quite know yet whether that makes his parents scary – or awesome.

Muffin’s Danmaku Heroines

Saturday, November 27th, 2010

The renegade Muffin continues his quest to be the ZUN of the west by creating his own moe curtain fire shooting game.

The heroines are a badass biker girl with a flying motorcycle, and an emotionless flying robot girl. They fight against the evil plans of an anarchist bomber who has gained control of a massive air force.

Google image search for “biker girl”

Google image search for “flying robot girl”

Let’s see what we can do with these.

Now the villain is supposed to have a bomb for a head. How to make that moe, I have no idea.

Comment #999 Award (15 hours) – COMPLETE

Thursday, November 25th, 2010

I actually finished under budget! Here it is!

Larger image here.

Congratulations to Falkonus for winning the Comment #999 Award!

Thank you for playing.

Comment #999 Award (12 hours)

Monday, November 22nd, 2010

While I admit the night lighting is somewhat suspect, the background coloring is really sloppy, and Ran and Chen really should have been in yukatas also, I guess it’s worth it because I’m on budget. I’m aiming to complete it this weekend, after I finish my homework of course.

Please watch warmly until it is ready.

By the way, my final exam is on Saturday, December 4. I’ll be spending Christmas in Chicago with my family again this year, but I don’t leave until December 24, so there should be plenty of time for snakes.

Scoop

Saturday, November 13th, 2010

To Evan Erwin,

I regret to announce that I am dropping out of the talent search.

An overload of tasks at my job combined with a full weekend’s worth of homework at school have made me unable to meet next week’s deadline. I also realize that this is bound to happen again while I am working and studying at the same time, and therefore I would be at high risk of missing deadlines even if I did manage to win my category.

And come to think of it, the other judges didn’t think so highly of my writing so far, which means I would probably have lost anyway. [sour grapes]

To the fans of “Lotus Cobra is Evil”, it will continue in December after my final exam.

Sorry for all the trouble, and give my blessing to the remaining contestants.

Adrian Ferrer (Sixten)
Seattle, WA

Hax Sign “Auto Win”

Friday, November 5th, 2010

On the surface, this is just a brute-force “bomb everything to keep from getting hit” no-damage clear of Perfect Cherry Blossom Stage 4 Normal in Practice Mode. But there seems to be a bug, and it’s not the famous Merlin Pointer Exception.

At 5:53-6:00, Reimu uses some sort of hax to end “String Performance: Guarneri del Gesu” in the blink of an eye. While String Performance is not that hard of a card (it’s easier than Lunasa’s first nonspell) sometimes it just becomes trivial.

Oh whatever, I’ll take my huge and undeserved spellcard bonus and run with it. If Marisa can do it in Mountain of Faith, why not Reimu?

Round 2 – Fight!

Thursday, November 4th, 2010

So it seems the five from last week have been cut to four before the second round even started, thanks to one guy missing the deadline for submissions. Let the battle begin!

Adrian Ferrer (me) – The Spark
Jeremy Froggatt – Alterations: Your Toolbox
Colin Dixon – Very Poor Magic: Episode 2
Zach Carter – Deep Analysis: Episode 2

If you have a Star City Games account, please vote for me. A vote for me is a vote for Cobra.

I will admit that the Alterations article probably deserves more votes than me this week – I guess having to fit the topic that was requested, and with such a tight deadline, threw me off my game. I intended the first strip to have a different mood so the rest would catch people off guard, but I think it ended up detracting from the rest, even if it provided background. But in the end, I have to learn to find humor in any situation on short notice if I want to be successful as a comedian. If I don’t make it past this round, it will be because I don’t have the skills I need yet.

I’ll try my best to free up as much time as possible for brainstorming so I have a better idea for the next round.

Here is the comic, if you don’t want to go to SCG.

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Round 2

Tuesday, November 2nd, 2010

The finalists of the Wizards of the Coast Great Designer Search will be announced tomorrow. Will Robby make the Top 8? He certainly knows by now, but the rest of us will have to wait a day. According to Evan Erwin, this is a taste of the high levels of secrecy enforced in the world of professional game design.

This morning, I submitted my entry to the second round of the Star City Games Talent Search, and it too, was a taste of the world of professional publication. How so?

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