After Miao Diary finished, there were three parties who wanted to recruit me for their own long-term projects, all visual novels. The friend (who still wishes not to be named) who had asked me to do the Ravnica: City of Guilds project wanted to expand it into a full visual novel. Samukun, of Sunrider’s Landing, had openly invited me to illustrate his visual novel that was a dating sim in a space opera setting. And let’s not forget Rocket’s standing offer from way back to join his team, which was also a visual novel about love in space.
After Hinano’s New York City Weeaboo Chronicles showed the blogsphere the proper pace at which to produce a visual novel at the amateur, low-budget level, and after I had learned to strike a balance between speed and quality with Miao Diary, I figured I had learned what I needed to be a useful contributor to someone’s visual novel. I did consider producing another comic of the same scale as Miao Diary, but decided against it because I felt that my coloring techniques needed more work.
The thing is, each of these projects would 1) require a commitment of at least 10 hours a week for over a year, and 2) pay me nothing. While I do have enough time on my hands, and I’m no closer to getting a job as an artist than I was when I lost my first and only art job, I would prefer to work on a project where I like the subject matter. And while I am a loyal Magic the Gathering player, I can’t imagine myself drawing characters like these for a whole year without getting paid for it. When I work for free I demand moeblobs, and that means no Magic.
No Magic for you.
With the choices narrowed down to the two Love in Space projects, it was the situation the two authors were in that made the difference. If you compare Samukun’s project demo to Rocket’s, clearly Rocket’s project, Starlight, is funnier and has better writing. But the problem is that Rocket is very busy with real life, having to take care of his wife and child, and that clearly takes priority over any amateur game projects. So by elimination, I ended up choosing to help out with Samukun’s project, Sunrider: Love in Space (informally known as The Adventures of Skygirl Tsukasa and Friends.) Samukun is a better writer than I give him credit for, and because he shares my “preferences” when it comes to “character aesthetics” (translation: he’s a lolicon too) it should be easy to adjust to, or enjoy working on, his project.
As you can tell from the unofficial title The Adventures of Skygirl Tsukasa and Friends, the project Sunrider: Love in Space combines the visual style of Lucky Star with the save-the-world flying action of Skygirls (and the shameless moe-pandering of both).
So what on earth is this logo?
This project requires a logo with an aesthetic more similar to its inspirations.
Something like this:
(Samukun whomps Sixten with a wooden starfish)
Okay, then like this:
With that, I started my first assignment: to create a picture of the cast for the opening screen of the game.
Original character design
Space scene in progress
I will be drawing the characters and backgrounds, while Samukun is in charge of the script, spaceships, programming, and overall direction. Together we hope to bring you the outer space adventure with the most moeblobs ever.
Expect regular updates on this project from now on.