Archive for June, 2012

Suspended (2)

Friday, June 29th, 2012

Last Tuesday I flew from Seattle to San Francisco and back on the same day to renew my passport. Today I finished up the one-month contract my former job had given me to train the remaining programmers how to do the tasks that were formerly mine. I have worked the last three weekends in order to make up for the time I spent during my job search. My visa paperwork has been filed, and it seems like I am all clear to start my new job.

But it will take some time to settle into the routine that allows me to draw on a regular basis, while I adjust to the ropes at my new job. (Note that my original blog, Heart’s Content, didn’t start until 2007, after I had finished my first year at my former job.) And when I do find time to draw, I have a new, important art project that takes priority over anything I have currently planned. What this means is:

All work on Guns and Roses and Lotus Cobra is Evil is suspended until January 2013.

I will post what details are allowed from my new project at the beginning of August.

Until then, I am sorry. According to Kurt Vonnegut, someone who becomes a writer is obliged to produce beauty and enlightenment and comfort at top speed, and I must fail at my obligation for now.


Wednesday, June 13th, 2012

Two weeks after I was told I was being laid off, my job search has ended. I start my new job at Paperless Business Systems in July.

Special thanks to the real-life friends who helped me with my job search: David of the University of Washington, Jon of Rapid Systems, Cameron of Cray, Kyle of WildTangent, Dylan of Pokemon USA, and Jun and Apurva of Microsoft. While I ended up not getting a job at any of your companies, you went above and beyond to get me leads. It is because of you that I have kept my house, my job, and my visa. I will pay you all back someday.

Now it is time to draw again.

A more diverse portfolio

Sunday, June 3rd, 2012

When I want to show people my artwork, I usually point them to my pixiv or deviantart account. But those portfolios give the impression that I only do moe anime style illustration, when I actually have more range than that.


My one and only stint as a professional artist was drawing backgrounds for the Game Boy Color game, Magi-Nation (2001), which was a creature collecting game, like Pokemon. All the backgrounds shown above were drawn by me, although the character and monster were drawn by other members of the team.